Balloon race 3ds max, Photoshop, VRay February 2012
Balloon race referee...somebody hast to check using of illegal substances
I wanted to create stylized cartoon character. I tried to experiment little bit with the look and also with workflow. I created very basic mesh and I used just smoothing groups to create edges and smooth surfaces where i wanted them. There is also very little texturing I helped myself with material ID to assign different colors to different polygons. In the end I used some ambient oclusion textures where I felt lack of definition.
Tutorial to this picture:
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